Tuesday, January 24, 2017

Walking the Beta

Well, with all the observations made by testers today the software correction stage begins. It was detected situations that are complicated to solve by using HaxeFlixel directly such as attending the event of an incoming call and others related to the Nape physics engine.

Many problems had to be overcome to reach the Alpha version, a very particular problem (and of great limitation) occurs when physical bodies do not accompany the camera tour, a great frustration. Time to correct it? No, unfortunately the weather tightens but for Schyzophrnic Bridge it is very important that you try to correct that problem of class FlxNapeTilemap.

Consequently, I do not think it appropriate to use Nape through Flixel add-ons. They have limitations, at some point in the development of the game you find yourself in complex situations to solve.

But well, so far I have a couple of fixes or corrections on the game, I'm going to hurry to make the corrections required by the testers (some, not all, and I will justify) to present a well polished Beta version.

Thank you very much to all!

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