Tuesday, January 24, 2017

Comments from Today's Tests

The following are the errors or problems encountered by the testers of the game:

I (BLU Live 5)


• Remove the preloader from HaxeFlixel

• The application breaks when you exit

• In End Game the word of the button must go in black

Miguel (Samsung Galaxy J2)

• Physics bugs a call

• Shorten the time for mole travel in the transition

• The screen is locked, dimmed, and starts to fail

Gina (Samsung Galaxy J7)

• The application breaks when you exit

• Graduating the difficulty of levels

• The game slowed down after losing several times, level 2

• Explain the game, there are things you did not realize

Martin (Samsung Galaxy J5)

• No comment

Rosana (Samsung Galaxy J7)

• High difficulty

Marianela (LG G4 Stylus)

• No comment

Joaquin (Motorola G4 Plus)

• Visual issues

Ana (Samsung Galaxy Core)

• Lock all the game (check the FPS and take effect) in Gameplay

Pablo Abratte

• In the menu screen, do not create a new pair of moles each time you touch the screen. I think it could give a wrong idea of ​​how to play, since you will not play creating moles.

• The topo selection screen I would remove it, it seems to me that it does not contribute anything. The characters are the same in terms of gameplay, only differ a little in appearance. In addition the mole and the colorful aspect of the game seems me sufficiently unisex.

• The screen when passing from one cave to another would give the possibility to skip it by touching (after 2 or 3 seconds if you want it to be seen), otherwise it seems to me very long and that cuts the action. PS: I realized afterwards that you can skip it by touching the level.

• From the mechanics of jumping when playing I did not realize until after, it would be good that in the first level it is like of tutorial and it forces you to realize that or to show you a message. As it is now, I think you tried to do that. But the problem is that as soon as the level falls on the thorns and it's like it does not give you time to think. I in the first level would not put elements that make you lose, as to give a breath to the player who finishes getting familiar with the controls. The trampoline that sends you to the fire is also as much for the first level.

• There is something that does not convince me of the movement with the accelerometer, it seems like slow and "pasty", I think it could be improved. Although the phone does not look as fluid as in the video you recorded, so I do not know if it will be some problem of mine. I am not sure how you will be applying the motion on the mole (you should modify the acceleration according to the direction of the accelerometer). I think that if you apply the acceleration you increase the value by which you multiply the direction the accelerometer gives you could cause it to move faster and seem to respond better (I think). In any case you could limit the maximum speed so that it does not get to move very fast.

• Otherwise the game is tremendous !!! It seems to me that the levels should be a bit more progressive in terms of difficulty. And try to avoid the openings in which it costs to enter, as at the beginning of the 3rd level, it is half difficult to fall just to enter.

• The graphics are very good, the animation of the eyes of the mole would slow it down, but it would seem like it deliriates too much. Also note that when the left eye arrives at the top, in the next frame is back in the center (from where it started). If you add a frame in which it is back in the middle position (between the center and the top) it would seem smoother animation.

Diego (Samsung Galaxy Core)

• It worked correctly.

Pablo Moretti (LG F60)

• No comment.

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