At this moment, I finish performing the second phase of corrections and implementations in TopoBall. Now there is an explanatory scene of the game to be more entertaining to the state of play. Also the amount of FPS in the half (30 to be exact) was reduced for both the status update and the on-screen drawing.
It is possible to access the tutorial scene eliminating the stored data of the game since the idea was very simple, if there is no advance of levels will mean that it has not played.
Now I hope they update the game on the phones of my testers to see if they notice the difference in performance (which is what most concerns me), to my understanding performance ensures the permanence of active players (obvious, to be entertained as well) .
In short, it's time to upload Version Code 5 to Google Play and expect updates.
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